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Official HRGames Rules and Regulations

    

Competition Format and Procedures:

  1. Each preliminary match will consist of a maximum of 15 minutes of playing time and one game board. Each semifinal and final match will consist of a maximum of 30 minutes of playing time and two game boards. A match concludes when time runs out or the game board has been cleared of questions, whichever happens first.
  2. Each preliminary match game board will have five categories and 25 questions. Semifinal and final matches will have a total of 10 categories and 50 questions spread over two game boards.
  3. A coin toss at the start of the game will decide which team selects the first category of the match. The team that provided the last correct answer will choose the next category.
  4. Each team may ask for the time and/or score to be announced up to two times during each match. However, time and score may be posted at regular intervals throughout the match. The score should always be announced at the end of the match.
  5. Questions will be asked verbally and projected on a screen. Some words may be abbreviated (such as 'organization' to 'org' and 'employees' to 'Ee's'); however, they should be read in their full and correct format.
  6. When the question is read aloud twice, the time will start for each team to ring in. Questions will be read a maximum of two times. 
  7. Team members will have 15 seconds to confer and ring in after a question has been read. Team members may ring in prior to the completion of the question; however, the reader will stop reading the question once a team has rung in and the question will be removed from the screen.
  8. The first team to ring the bell will be acknowledged by the emcee/presenter and given five seconds to respond to the question.
  9. When a category is selected, a Jeopardy style �answer� will be given and the teams will be asked to supply the question. For example, a 100-point category is selected. The presenter reads: "The association that represents the human resource profession." One team rings in and answers: "What is SHRM?" 
  10. Teams will not be penalized if they do not phrase their response as a question. In the previous example, �SHRM� would also be a correct and acceptable response.
  11. For categories such as "Starts with A" or "Starts with H," only answers that begin with that letter will be accepted, even if an alternate answer is correct.
  12. When a team responds to a question, the judge(s) will say whether or not the answer is correct. The team earns the point value of the question for a correct answer and the same point value is deducted from their score for an incorrect answer. 
  13. If a team provides an incorrect answer, the opposing team has an opportunity to answer the question. The question will be read again and the opposing team will have 15 seconds to ring in and another five seconds to provide an answer after ringing in. 
  14. If one team provides an incorrect response and the correct response is given accidentally by the emcee/presenter or the judge before the second team has the opportunity to answer, the first team will lose points for answering incorrectly. The game will then continue with the selection of another question by the team with the last correct response.
  15. In the event that both teams respond incorrectly to the same question, point value deductions shall be made for both teams. The team that gave the last correct answer will be allowed to select the next category and point value.
  16. After a question has been read twice, one or both teams may say �pass� if they are sure they do not want to answer. If both teams pass on a question, the time should stop, the emcee/presenter should provide the correct answer, and play should continue by selecting a new question from the board.
  17. Each team has the right to challenge and appeal a question they answer that is ruled incorrect, or any question the opposing team answers that is ruled correct. Teams may not challenge questions in which neither team has rung in or attempted to answer. 
  18. A challenge may take place before or after the correct answer is revealed; however, a question may only be challenged before a new category/question has been selected. The game clock will stop during challenges and the judge will then confer with the senior judges to determine the final outcome of the question. All senior judges� rulings are final.
  19. If the challenge takes place before the other team rings in and gives an answer the following outcomes are possible: 
    • a. The senior judges rule the challenging team�s answer to be correct. They are awarded the points previously deducted and play continues as normal.The senior judges rule their answer incorrect.

      b. The correct answer is not revealed and the opposing team has the opportunity to ring in and answer. If the other team chooses not to ring in, reveal the answer to both teams and the rationale behind the senior judges� decision.

  20. If the challenge takes place after both teams have rung in and answered, where team "A's answer is ruled incorrect, team "B's" answer is ruled correct, and team "A" challenges:

    a.  If the senior judges rule that the answer given by team "A" is correct, both teams will receive points as having given a correct answer for the question.

    b. If the senior judges rule that the answer given by team "A" is incorrect, the point deduction stands.
  21. Each team is limited to two challenges in preliminary rounds and five challenges in the semifinal and final rounds.
  22. Audience members, advisors, coaches and volunteers may not challenge questions or participate in the senior judges� review of challenged questions.
  23. When the timekeeper has called the final time, (15 minutes for preliminary rounds and 30 minutes for semifinal and final rounds) all proceedings will stop. If a team has already rung in to answer a question, they will be permitted to give their response before the match is ended. However, if a question has been read, but no one has rung in when time is called, then the match is ended immediately.
  24. When time is called at the end of a match, the team with the highest point total will be declared the winner of that match.
  25. If time is called and there is a tie score, one of two tiebreakers will be used:

    Tiebreaker #1: If there are still questions remaining on the board, the teams will be allowed to continue their match until the board is cleared. When all questions have been used, the team with the higher score will be declared the winner of the match.  

    Tiebreaker #2: If the board has been cleared of questions prior to the tie, a special tiebreaker question will be used. Special tiebreaker questions will be provided within the packet of questions for your particular round.
  26. In tiebreaker#2, two pieces of paper should be supplied to each team. The category of the question will be read, then each team will have 15 seconds to wager from 0 to 1000 points on the question. Each team will write down their wager amount and hand it to the emcee/presenter. After the question is read, teams will have 20 seconds to write down their answers and hand those to the presenter. Each team that answers the question correctly will receive the amount of points they wagered. Each team that answers incorrectly will have their wager amount deducted from their score. The team with the highest final score is the winner.
  27. Audience members are encouraged to applaud for correct answers throughout the competition.

        Team Conduct and Qualifications: 

        1. Each team will consist of no more than three undergraduate students or recent graduates of an undergraduate program. December graduates may participate in the spring competition the following year. Students who have passed the PHR exam are also eligible to compete. Students who have passed the SPHR exam are not eligible to compete. All team members must be SHRM members, and members of an SHRM student chapter.
        2. In the event that one or more team members are unable to compete due to an illness or other emergency, the team has the option to substitute another qualified player from their student chapter with the approval of SHRM, or to compete with fewer than three team members. If the team chooses not to compete, they will forfeit the competition. Team substitutions must be made prior to the start of Round 1.  Substitutions can not be substituted throughout the competition.
        3. No clues, hints or help may be supplied to the teams, either verbally or nonverbally, from the audience, volunteers or faculty members. Audience members should remain quiet during the matches. No note taking or audio/video recording devices are to be used without written authorization from SHRM. Anyone caught violating these rules will be asked to leave the competition.
        4. Cheating is a violation of SHRM�s Code of Ethics and will be considered grounds for disqualification from the HRGames and likely revocation of your SHRM membership.
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